![]() Contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises.Includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling.Presents a practical guide to basic computer graphics programming using Java 2D and 3D. ![]() Provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination.Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with extensive usage of example programs and exercises. ![]() ![]() This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications. ![]()
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